Ajay Agrawal overviewed MODO, its tools for design and material production, internal renderer, and general workflow as well as gave some advice to those who want to learn the program.
Ubisoft Releases Mixer For BlenderI am trying to figure how how to get my port number is do I need to cr...·
Creating Boiling Potion FX in HoudiniThis is just hypnotic.·
The Changing Landscape for Game Industry RecruitingThere are many conflicting statements in this article, but I think the...·
Daybreak Games Acquired Cold Iron StudiosAnd now any games that Cold Iron Studio have been developing are going...·
Join thousands of game designers and keep track of your subscriptions