Ajay Agrawal overviewed MODO, its tools for design and material production, internal renderer, and general workflow as well as gave some advice to those who want to learn the program.
Sci-Fi Hard-Surface Workflow and Custom Tools for Substance DesignerFantastic article, Matthias! Loved it!·
Best Indie Games in 2020: May ListCareful it's not TimeLine but TimeLie...·
Best Indie Games in 2020: May List@Slim_Offset Thanks for the remark!·
Bangarang: Working on Tattoos and Beauty RendersIt's super interesting! Awesome! Great article!·
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