Torino, Italy – VIEW Conference 2021, the 22nd edition of Italy’s premiere animation, VFX, and computer graphics conference, is thrilled to unveil its full program of events for 2021.
Dustyroom has published a set of tools, that can help creatives to produce anime-inspired scenes.
Today we've gathered 3 fresh job opportunities. Check out more on our Job Board.
Tsvetomir Georgiev, a 3D Concept Artist, has published a great tool that eases the process of prototyping characters.
Rebelway has prepared a new course that will guide the students through the process of creating realistic waterfalls, bubbles, rivers, and even a maelstrom.
VFX Artists and Studios have published several amazing packs on Unity Asset Store. The packs are with 50% discount now. Also, you may receive 3 assets at no charge.
Jamie Cardoso, an expert in 3D Lighting, Rendering, V-Ray and mentor at Wingfox, has published a tutorial dedicated to lighting, shading, and post-production of a studio light rig.
Codeword “networking” — over 1,000 publishers, service providers, game platforms, and studios representatives in Moscow and over 1,500 more online, talks from the top speakers, developer showcase, badge pick-up pre-party, and the Legendary Main WN Party — a perfect mix for your networking growth.
Hyper Games Conference (HGC) is the major international online conference in its niche devoted to the development, promotion, and growth of the Hyper/ Hybrid Casual Games industry.
- 1Tutorial: Procedural Rock/Mountain Shader in Blender
- 2Depth Sketching in Mental Canvas by Greg Edwards
- 3A Stunning 3D Recreation of Walter White From Breaking Bad
- 4Random Flow: A New Plugin for Blender
- 5HOUND 13 Shares Prototype Footage of Its Dark Fantasy RPG in Unreal
- 6AI Recreates Realistic Characters From Witcher & Walking Dead
Grandma: Creating an Ultra-Realistic Portrait in Maya, XGen & ZBrushWonderful work, I am writing my dissertation on face modelling and the...·
Creating Stylized Leaves in MayaThanks for the tutorial. Easy to follow but I feel it needs more expla...·
Making a Magic Forest with Megascans & UE4Absolutely phenomenal job! Thanks for going through your journey on cr...·
Vehicular Hard-Surface Texturing Using Quixel Mixer: Part 2Why use Photoshop to make images?Because the Mixer's ability to p...·
Join thousands of game designers and keep track of your subscriptions