Antoine Moineau

3D Environment Artist

Quebec City

Cozy Clutter: Working on a Lived-In Hobbit Hole Interior

Antoine Moineau discussed step-by-step how he worked on his UE4 environment Hobbit Office: blockout, 3D asset creation and arrangement, texturing workflow in Substance Painter and Designer, lighting, and more.

Author

Antoine Moineau

Published on

Feb 09, 2021

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