Environment Texture Artist
Charlie Foreman explained step-by-step how he created a procedural layered wall material.
Charlie Foreman expanded on the topic of texturing in the game industry, shared the breakdown of his materials and some tips for texture artists working in SD.
Weapon Art Tips: High Poly, UVs, TexturingThank you.·
Studying Brutalist Architecture and Lighting in UE4So much amazing content here. Thank you. Before Deakins, my favorite D...·
Tutorial: Ocean Shader with Gerstner WavesHey man, awesome write up... just one observation... you use w = 2*pi/...·
Recreating Animal Village Kitchen from The Legend of ZeldaAmazing work! Thanks for sharing. I was curios to know, did you paint...·
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