Environment Artist / Level Designer
Chris Sims talked about the production of his recent scene Swallowed by The Desert made in UE4: modular approach, texturing, cloth simulation, sand, and lighting.
Chris Sims did a breakdown of his UE4 environment The Lone Tower and talked about the way he scaled the scene, utilized Megascans, and established lighting.
Creating Immersive Experiences from Point DataAlways worth mentioning some sources of inspirations like Benjamin Bar...·
Castle in the Sky: Workflow in ZBrush & Blendersuper genial .. me encanta la manera de combinacion de los dos program...·
Open-Source Painting Tool for 3D Artists@Jordan this is literally the second google result for Armour Paint ht...·
Joel Zakrisson: Mastering 3D ArtWow, I am 22 years and self thought still trying to be a good artist,...·
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