Christopher Ward discussed the production process of his new project, 80's Highschool Lockers, discussed his modeling workflow In Blender, baking process in Marmoset, and shared how he added imperfections using Substance Painter.
Christopher Ward did a little breakdown of his UE4 environment 80s Sci-Fi Fan's Work Office full of props and talked about the challenges.
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Making a Wall Braker HDA in HoudiniThat's awesome, exactly what I've been searching for! Thank...·
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