Digital Artist CoffeeVectors has told us about their latest animation experiment with Stable Diffusion and MetaHuman, explained how they generated the input face and set up the character, and discussed using Thin-Plate Spline Motion Model and GFPGAN for face fix/upscale.
- 1An Upcoming UE5-Powered Horror Shooter With Photorealistic Graphics
- 2Unity Corrects Fee Policy After Backlash
- 3Larian: Baldur's Gate 3 Optimization Will Surprise Everyone Eventually
- 4Epic Games Launched a Free Unreal Fellowship Animation Course
- 5This AI-Boosted Tool Can Extract Lighting From Images & Add It to UE5 Environments
- 6This AI Model Can Turn Text Prompts Into 3D Models
"We Have Heard You": Unity to Change Its New Fee PolicyThis is not only about adjust policy or not, this is about the trust,...·
Stylized Troll Fighter Made with ZBrush & Marmoset ToolbagHi, can i ask what material are you used for sculpting?·
Game of Thrones-Inspired Medieval Kingdom Made in Unreal EngineLove it.·
Anime-Style Egg Animation Set Up in BlenderI just got paid $7268 to work on my laptop this month. And if you thin...·
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