Cameron Burns shared the Megascans materials and assets she used to create a couple of atmospheric 3D projects.
The sixth computer graphics international conference CG EVENT KYIV 2019 will be held in Kyiv on September 22, 2019.
UNIGINE team has conducted an interview with John Gerrard and learned how he and his squad use the real-time engine to create amazing art projects.
Bartosz Domiczek shared the Megascans materials and assets used for his archviz scene.
Microsoft, Sixense, Accenture, HP, Pico and More Join VR/AR Innovators for Solutions Showcase at xRS Week 2019.
Oneiros shared an insight into how they worked on the recent project in Unity using HDRP (High Definition Render Pipeline).
Maxime Lebel talked about the development of his game Immortal Struggle in Unity.
Guys from the University of Pennsylvania gave a little talk about their research on Simulation of Non-Equilibrated Viscoelastic and Elastoplastic Solids.
In this digest, Andrei Petrukovich shared all the Megascans materials and models he used in his mesmerizing scene Fox.
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