Microsoft, Sixense, Accenture, HP, Pico and More Join VR/AR Innovators for Solutions Showcase at xRS Week 2019.
Oneiros shared an insight into how they worked on the recent project in Unity using HDRP (High Definition Render Pipeline).
Maxime Lebel talked about the development of his game Immortal Struggle in Unity.
Guys from the University of Pennsylvania gave a little talk about their research on Simulation of Non-Equilibrated Viscoelastic and Elastoplastic Solids.
In this digest, Andrei Petrukovich shared all the Megascans materials and models he used in his mesmerizing scene Fox.
Hong Chan Lim shared his insight into building a 3D Artist career, Real-Time game characters, and studying at CG Spectrum.
CGMA offers complimentary portfolio reviews for prospective and current students.
Josh Harrison talked about his time at Gnomon and his Vanguard project: VFX, lighting, working with Houdini & Megascans, and more.
This week we’ve looked up a few courses on Udemy that introduce the artists to some of the most popular software solutions: UE4, Unity, 3ds Max, Maya, ZBrush.
Epic Games Acquires QuixelThis is amazing blogginng i though i was the only one could do that bu...·
Breakdown: Animated Raindrop Material in UE4cool·
Witchfire Internal Demo 2 ReleasedLooks like Destiny 3·
Polyraven UV Script for Mayanice!·
Join thousands of game designers and keep track of your subscriptions