Hong Chan Lim shared his insight into building a 3D Artist career, Real-Time game characters, and studying at CG Spectrum.
CGMA offers complimentary portfolio reviews for prospective and current students.
Josh Harrison talked about his time at Gnomon and his Vanguard project: VFX, lighting, working with Houdini & Megascans, and more.
This week we’ve looked up a few courses on Udemy that introduce the artists to some of the most popular software solutions: UE4, Unity, 3ds Max, Maya, ZBrush.
CGMA is open for 2019 Fall Registration!
Ever wanted to recreate worlds from Destiny 2? We’ve tried to help you out and chose several products from Megascans Library suitable for such a task.
Pasquale Scionti gave a talk on ArchViz, Ray-Tracing technology and how it helps in his workflow.
Stanley Barrett shared his thoughts on stylized low poly art and the way he approaches this kind of style.
Nick Comeau did a breakdown of his scene and shared a handful of useful tips on creating wood, glass and tile materials and lighting in Marmoset Toolbag.
Setting Up Mystique Transformation Effect in HoudiniDude! this is awesome!, thank you for your insight!, wanna try it myse...·
Setting Up Mystique Transformation Effect in HoudiniLOVE THIS!!!·
Open-Source Painting Tool for 3D ArtistsFirst they should port codebase to standard C++ instead of that "...·
Otherice Announced for PS4, Xbox One & PCOther rice ?·
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