CGMA is open for 2019 Fall Registration!
Ever wanted to recreate worlds from Destiny 2? We’ve tried to help you out and chose several products from Megascans Library suitable for such a task.
Pasquale Scionti gave a talk on ArchViz, Ray-Tracing technology and how it helps in his workflow.
Stanley Barrett shared his thoughts on stylized low poly art and the way he approaches this kind of style.
Nick Comeau did a breakdown of his scene and shared a handful of useful tips on creating wood, glass and tile materials and lighting in Marmoset Toolbag.
Charles George Kucharzak talked about level design for games, its principles, and the task given at CGMA during the course Level Design for Games.
In this digest, Vladimir Somov listed all the Megascans materials he utilized and re-used throughout five amazing minimalistic scenes.
Malte Rosenberger-Loosmann prepared a detailed breakdown on his Dan & Wesson 500 Revolver and shared his workflow.
Grafit Studio is happy to invite you to the Artillery 4th Shot Festival on August 31st – September 1st in Saint-Petersburg, Russia.
Epic Games Acquires QuixelThis is amazing blogginng i though i was the only one could do that bu...·
Breakdown: Animated Raindrop Material in UE4cool·
Witchfire Internal Demo 2 ReleasedLooks like Destiny 3·
Polyraven UV Script for Mayanice!·
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