Daria Loginova
Senior Editor
AAA Games Animation with Motion Capture Systems
Game studios Myrkur Games, Hazelight Studios, and V1 Interactive talked about their approach to realistic animation with the help of mocap technology and VICON.
Author
Daria Loginova
Published on
Jul 23, 2019
Creating a Frozen Scene in UE4 with Procedural Tools
Ash Thundercliffe prepared a detailed breakdown of his recent scene Arctic Research Station made with UE4, Substance tools, and World Machine.
Author
Daria Loginova
Published on
Jul 23, 2019
GameDaily Connect: The Business of Games At Disneyland
From August 27 to August 29, folks from all over the game industry and visitors of GameDaily Connect will be settling into the hotel at Disneyland.
Author
Daria Loginova
Published on
Jul 22, 2019
Hard-Surface & Low-Poly Models & Tileable Maps
In today’s digest, we’ve gathered three creators who publish amazing packs on Unity Asset Store and Gumroad: low-poly and hard-surface models, and tileable materials and maps.
Author
Daria Loginova
Published on
Jul 19, 2019
Simulating a Shuttle Crash in Houdini
Hadrien Palanca did a little breakdown of his crashing shuttle simulation made in Houdini.
Author
Daria Loginova
Published on
Jul 18, 2019
Testing Substance Alchemist: 100 Materials in 100 Days
To master Substance Alchemist and improve his skills, Nikola Damjanov took a 100 Substances in 100 Days Challenge and reviewed how the new Substance tool can help artists to easily create outstanding materials. Recently, he also did a breakdown of a Procedural Citadel made in Houdini, read it here.
Author
Daria Loginova
Published on
Jul 16, 2019
A Look into Archviz in Blender
George Turmanidze gave a short talk on archviz in Blender and the way he works with the materials and rendering.
Author
Daria Loginova
Published on
Jul 16, 2019
Photogrammetry in Environment Design
Adam Jarosz and Michał Mierzejewski talked about their project Abandoned Factory Buildings, a realistic environment created with the help of photogrammetry.
Author
Daria Loginova
Published on
Jul 16, 2019
Making a Photorealistic 3D Scene with Megascans
Steffen Hampel recreated a cinematic photo by Alex O’ Dowd in 3D using online resources and Megascans and did a breakdown of the scene.
Author
Daria Loginova
Published on
Jul 12, 2019