Charles George Kucharzak talked about level design for games, its principles, and the task given at CGMA during the course Level Design for Games.
In this digest, Vladimir Somov listed all the Megascans materials he utilized and re-used throughout five amazing minimalistic scenes.
Malte Rosenberger-Loosmann prepared a detailed breakdown on his Dan & Wesson 500 Revolver and shared his workflow.
Grafit Studio is happy to invite you to the Artillery 4th Shot Festival on August 31st – September 1st in Saint-Petersburg, Russia.
Game studios Myrkur Games, Hazelight Studios, and V1 Interactive talked about their approach to realistic animation with the help of mocap technology and VICON.
Ash Thundercliffe prepared a detailed breakdown of his recent scene Arctic Research Station made with UE4, Substance tools, and World Machine.
From August 27 to August 29, folks from all over the game industry and visitors of GameDaily Connect will be settling into the hotel at Disneyland.
In today’s digest, we’ve gathered three creators who publish amazing packs on Unity Asset Store and Gumroad: low-poly and hard-surface models, and tileable materials and maps.
Hadrien Palanca did a little breakdown of his crashing shuttle simulation made in Houdini.
Setting Up Mystique Transformation Effect in HoudiniDude! this is awesome!, thank you for your insight!, wanna try it myse...·
Setting Up Mystique Transformation Effect in HoudiniLOVE THIS!!!·
Open-Source Painting Tool for 3D ArtistsFirst they should port codebase to standard C++ instead of that "...·
Otherice Announced for PS4, Xbox One & PCOther rice ?·
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