Game studios Myrkur Games, Hazelight Studios, and V1 Interactive talked about their approach to realistic animation with the help of mocap technology and VICON.
Ash Thundercliffe prepared a detailed breakdown of his recent scene Arctic Research Station made with UE4, Substance tools, and World Machine.
From August 27 to August 29, folks from all over the game industry and visitors of GameDaily Connect will be settling into the hotel at Disneyland.
In today’s digest, we’ve gathered three creators who publish amazing packs on Unity Asset Store and Gumroad: low-poly and hard-surface models, and tileable materials and maps.
Hadrien Palanca did a little breakdown of his crashing shuttle simulation made in Houdini.
To master Substance Alchemist and improve his skills, Nikola Damjanov took a 100 Substances in 100 Days Challenge and reviewed how the new Substance tool can help artists to easily create outstanding materials. Recently, he also did a breakdown of a Procedural Citadel made in Houdini, read it here.
George Turmanidze gave a short talk on archviz in Blender and the way he works with the materials and rendering.
Adam Jarosz and Michał Mierzejewski talked about their project Abandoned Factory Buildings, a realistic environment created with the help of photogrammetry.
Steffen Hampel recreated a cinematic photo by Alex O’ Dowd in 3D using online resources and Megascans and did a breakdown of the scene.
Epic Games Acquires QuixelThis is amazing blogginng i though i was the only one could do that bu...·
Breakdown: Animated Raindrop Material in UE4cool·
Witchfire Internal Demo 2 ReleasedLooks like Destiny 3·
Polyraven UV Script for Mayanice!·
Join thousands of game designers and keep track of your subscriptions