Daria Loginova
Senior Editor
ArchViz Production in Unity Using HDRP
Oneiros shared an insight into how they worked on the recent project in Unity using HDRP (High Definition Render Pipeline).
Developing an MMORPG with Unity
Maxime Lebel talked about the development of his game Immortal Struggle in Unity.
Simulating Viscoelastic & Elastoplastic Solids
Guys from the University of Pennsylvania gave a little talk about their research on Simulation of Non-Equilibrated Viscoelastic and Elastoplastic Solids.
Creating a Forest Scene with Megascans
In this digest, Andrei Petrukovich shared all the Megascans materials and models he used in his mesmerizing scene Fox.
Learning Industry Standards at CG Spectrum
Hong Chan Lim shared his insight into building a 3D Artist career, Real-Time game characters, and studying at CG Spectrum.
CGMA: Complementary Portfolio Reviews For Artists
CGMA offers complimentary portfolio reviews for prospective and current students.
Vanguard: Slow Motion Effect & Compositing
Josh Harrison talked about his time at Gnomon and his Vanguard project: VFX, lighting, working with Houdini & Megascans, and more.
3D Software Courses for Beginners at Udemy
This week we’ve looked up a few courses on Udemy that introduce the artists to some of the most popular software solutions: UE4, Unity, 3ds Max, Maya, ZBrush.
Registration is Open at CG Master Academy
CGMA is open for 2019 Fall Registration!