Daria Loginova

Senior Editor

Megascans Assets for Recreating Destiny 2

Ever wanted to recreate worlds from Destiny 2? We’ve tried to help you out and chose several products from Megascans Library suitable for such a task. 

Daria Loginova

Jul 31, 2019

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Using Ray-Tracing in ArchViz

Pasquale Scionti gave a talk on ArchViz, Ray-Tracing technology and how it helps in his workflow.

Daria Loginova

Jul 31, 2019

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Creating Visual Interest in Low Poly Artworks

Stanley Barrett shared his thoughts on stylized low poly art and the way he approaches this kind of style.

Daria Loginova

Jul 29, 2019

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Howl’s Moving Castle Scene: Materials & Lighting

Nick Comeau did a breakdown of his scene and shared a handful of useful tips on creating wood, glass and tile materials and lighting in Marmoset Toolbag.

Daria Loginova

Jul 26, 2019

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How to Level Design: Overview by Charles Kucharzak

Charles George Kucharzak talked about level design for games, its principles, and the task given at CGMA during the course Level Design for Games.

Daria Loginova

Jul 26, 2019

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World in Concrete: Using Megascans Materials Smartly

In this digest, Vladimir Somov listed all the Megascans materials he utilized and re-used throughout five amazing minimalistic scenes.

Daria Loginova

Jul 24, 2019

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Modeling a Revolver: High-Low Poly, UVs, Baking

Malte Rosenberger-Loosmann prepared a detailed breakdown on his Dan & Wesson 500 Revolver and shared his workflow.

Daria Loginova

Jul 24, 2019

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Join Artillery Festival & Participate in Art Awards

Grafit Studio is happy to invite you to the Artillery 4th Shot Festival on August 31st – September 1st in Saint-Petersburg, Russia.

Daria Loginova

Jul 24, 2019

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AAA Games Animation with Motion Capture Systems

Game studios Myrkur Games, Hazelight Studios, and V1 Interactive talked about their approach to realistic animation with the help of mocap technology and VICON.

Daria Loginova

Jul 23, 2019

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