Daria Loginova
Senior Editor
Megascans Assets for Recreating Destiny 2
Ever wanted to recreate worlds from Destiny 2? We’ve tried to help you out and chose several products from Megascans Library suitable for such a task.
Using Ray-Tracing in ArchViz
Pasquale Scionti gave a talk on ArchViz, Ray-Tracing technology and how it helps in his workflow.
Creating Visual Interest in Low Poly Artworks
Stanley Barrett shared his thoughts on stylized low poly art and the way he approaches this kind of style.
Howl’s Moving Castle Scene: Materials & Lighting
Nick Comeau did a breakdown of his scene and shared a handful of useful tips on creating wood, glass and tile materials and lighting in Marmoset Toolbag.
How to Level Design: Overview by Charles Kucharzak
Charles George Kucharzak talked about level design for games, its principles, and the task given at CGMA during the course Level Design for Games.
World in Concrete: Using Megascans Materials Smartly
In this digest, Vladimir Somov listed all the Megascans materials he utilized and re-used throughout five amazing minimalistic scenes.
Modeling a Revolver: High-Low Poly, UVs, Baking
Malte Rosenberger-Loosmann prepared a detailed breakdown on his Dan & Wesson 500 Revolver and shared his workflow.
Join Artillery Festival & Participate in Art Awards
Grafit Studio is happy to invite you to the Artillery 4th Shot Festival on August 31st – September 1st in Saint-Petersburg, Russia.
AAA Games Animation with Motion Capture Systems
Game studios Myrkur Games, Hazelight Studios, and V1 Interactive talked about their approach to realistic animation with the help of mocap technology and VICON.