Ehsan Ebrahimzadeh discussed his career path in the industry and briefly talked about the production process of his scene for Zero Six: Behind Enemy Lines, covering vegetation, lighting, and texture workflows.
Ehsan Ebrahimzadeh gave a talk on his WW II Trench Environment the artist generated in five days for Quixel Mixer Contest.
Ehsan Ebrahimzadeh discussed the production of the amazing 3d environment, that combines futuristic backgrounds with lush vegetation and gorgeous ruined houses.
Ehsan Ebrahimzadeh talked about the production of his amazing “Our Heritage” project, which he’s assembling with Aidin Salsabili. Amazing high-level environment design.
Ubisoft Releases Mixer For BlenderI am trying to figure how how to get my port number is do I need to cr...·
Creating Boiling Potion FX in HoudiniThis is just hypnotic.·
The Changing Landscape for Game Industry RecruitingThere are many conflicting statements in this article, but I think the...·
Daybreak Games Acquired Cold Iron StudiosAnd now any games that Cold Iron Studio have been developing are going...·
Join thousands of game designers and keep track of your subscriptions