Emil Skriver talked about his hard-surface workflows used in a couple of projects and shared a handful of helpful tips and resources for game artists.
3d artist Emil Skriver explained how he created a super detailed cockpit in Unreal Engine.
80 Level RFP: New Way to Hire Talent"but there weren’t any services to cater to these needs"
Working on Stylized Interpretation of Ron SwansonJust out of curiosity, what's your thoughts on using 3D Coat'...·
3D Software Courses for Beginners at UdemyAnd I think the reader will often use the professionally published mod...·
3D Software Courses for Beginners at Udemy
So many self-published books simply skip the editing phase, as...·
Join thousands of game designers and keep track of your subscriptions