Ducrocq Hugo did a breakdown of his Swamp Vegetation project and covered the production of realistic vegetation in Substance Designer, SpeedTree, and Megascans.
Hugo Ducrocq did a huge breakdown on his recent project, Civilization VI fan art, talked about his workflow with hexagonal tiles and details in Substance Designer and shared some tips on working on customization.
Unreal Bucket: Working on an Asset Library for UE4Great job, congratulations! Your Unreal Bucket is very useful to...·
Unreal Bucket: Working on an Asset Library for UE4I'm glad I could pew myself into the heartwarming chest of this p...·
Rock Shader Pipeline: From ZBrush To UnrealIts really cool! Have learned something new! Thanks 80.lv and Vishal R...·
Unreal Bucket: Working on an Asset Library for UE4What a great way how to acquire and manage AAA assets!·
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