Ducrocq Hugo did a breakdown of his Swamp Vegetation project and covered the production of realistic vegetation in Substance Designer, SpeedTree, and Megascans.
Hugo Ducrocq did a huge breakdown on his recent project, Civilization VI fan art, talked about his workflow with hexagonal tiles and details in Substance Designer and shared some tips on working on customization.
80 Level RFP: New Way to Hire Talent"but there weren’t any services to cater to these needs"
Tools and Tips for Hard-Surface Modeling in Blender 2.8Thanks for sharing! Coolection of good stuff, everybody can find somet...·
Setting Up Fluid Simulations in HoudiniUse VDB volume SDF different for collision rather than geometry Boolea...·
Learning Texturing With Substance Paintergreat job! thanks for sharing!
Would I remodelling this gun for st...·
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