Ivan Blinov did a breakdown of his stylized project The Drunk Lake Inn modeled in Maya, textured in Substance Painter, and rendered in UE4.
Power Overload: Creating a Sci-Fi Environment in UE4One of the best articles on this topic on 80.lv
The Changing Landscape for Game Industry RecruitingThere are many conflicting statements in this article, but I think the...·
Yuzu: Stylized Character Production in ZBrushWhen it comes to sculpting amazing creatures, people, and places, ther...·
Creating Boiling Potion FX in HoudiniThis is just hypnotic.·
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