Jacob Claussen shared a few details of The Great Hall of Hogwarts production in UE4: quick set-dressing with proxy models, props, texturing, and more.
Jacob Claussen shared the production details of his stylized scene made for the recent ArtStation challenge and talked about the blockout, props, trees, and more.
Jacob Claussen tried out photogrammetry approach in his recent scene Swedish Forest and shared his thoughts about it.
Jacob Claussen shared how he did the ivy, architecture, and materials for this amazing destroyed environment.
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