The Great Hall of Hogwarts: Quick Set-Dressing Technique
Jacob Claussen shared a few details of The Great Hall of Hogwarts production in UE4: quick set-dressing with proxy models, props, texturing, and more.
Author
Jacob Claussen
Published on
Mar 09, 2020
Stylized Merlin’s Cave: Quick Workflow Tips
Jacob Claussen shared the production details of his stylized scene made for the recent ArtStation challenge and talked about the blockout, props, trees, and more.
Author
Jacob Claussen
Published on
Sep 23, 2019
Introducing Photogrammetry into Your Workflow
Jacob Claussen tried out photogrammetry approach in his recent scene Swedish Forest and shared his thoughts about it.
Author
Jacob Claussen
Published on
Jan 15, 2019
Decayed Environment Creation: Tips & Tricks
Jacob Claussen shared how he did the ivy, architecture, and materials for this amazing destroyed environment.
Author
Jacob Claussen
Published on
Jun 28, 2017