Character Artist/3d Generalist
Jacopo Ortolani did a huge breakdown on his awesome character project that he made in the custom engine, discussed the retopology and talked about his approach to hair creation and creating shaders.
Guide: Sculpting Stylized Hair in ZBrushGreat work overall. Thanks for sharing·
Is Blender Becoming An Industry Standard?Fantastic! Is this just with the edge slide tool or is it a fully glob...·
Is Blender Becoming An Industry Standard?George Garton, preserve Uv is now part of the blender·
Game Art Tests and How to Approach ThemNice article but I have to disagree with the idea that you shouldn...·
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