Joe Garth

Senior Cinematic Artist

Brushify Guide: Building a Level in 1 Hour with World Creator

Joe Garth has shared a new video tutorial on Brushify. Using World Creator, the artist discussed some of the Brushify workflows used to create a tropical island environment in real-time in Unreal Engine 4.

Joe Garth

Aug 22, 2019

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Upgrading Landscapes with Brushify

Joe Garth gave a talk on his tool Brushify, recent updates and various packs for it.

Joe Garth

Jul 25, 2019

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Assembling Scenes With A New Brushify Pack

Joe Garth has shared his latest experiment with assembling example scenes for the new Brushify – Natural Roads pack.

Joe Garth

May 15, 2019

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Brushify – Multi-Biome Landscape Shader

Joe Garth gave a talk on the biggest update to his terrain library.

Joe Garth

Sep 26, 2018

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Tutorial: Sci-Fi Scene Production

Joe Garth returns with another video tutorial, which shows a quick way to build a cinematic scene in Cryengine.

Joe Garth

Aug 25, 2017

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Tweaking Megascans: Tips and Tricks

We’ve talked with Joe Garth from Crytek about different tweaks and adjustments you can do with Megascans in Cryengine.

Joe Garth

Aug 24, 2017

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Making a Music Video in Cryengine

Joe Garth talked about the way he created an amazing 3d environment for the music video of the song he recorded and produced. Nice take on lighting and work with Megascans.

Joe Garth

Jun 20, 2017

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Realistic Environments in Cryengine

Joe Garth shared some of the amazing workflow details, which helped him to fit scanned assets into the digital landscape.

Joe Garth

Jun 09, 2017

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Tweaking Megascans for Games

Cinematic artist Joe Garth talked about the way he experiences with Megascans in Cryengine environment.

Joe Garth

Apr 03, 2017

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