Senior Cinematic Artist
Joe Garth has shared a new video tutorial on Brushify. Using World Creator, the artist discussed some of the Brushify workflows used to create a tropical island environment in real-time in Unreal Engine 4.
Joe Garth gave a talk on his tool Brushify, recent updates and various packs for it.
Joe Garth has shared his latest experiment with assembling example scenes for the new Brushify – Natural Roads pack.
Joe Garth gave a talk on the biggest update to his terrain library.
Joe Garth returns with another video tutorial, which shows a quick way to build a cinematic scene in Cryengine.
We’ve talked with Joe Garth from Crytek about different tweaks and adjustments you can do with Megascans in Cryengine.
Joe Garth talked about the way he created an amazing 3d environment for the music video of the song he recorded and produced. Nice take on lighting and work with Megascans.
Joe Garth shared some of the amazing workflow details, which helped him to fit scanned assets into the digital landscape.
Cinematic artist Joe Garth talked about the way he experiences with Megascans in Cryengine environment.
Guide: Sculpting Stylized Hair in ZBrushGreat work overall. Thanks for sharing·
Is Blender Becoming An Industry Standard?Fantastic! Is this just with the edge slide tool or is it a fully glob...·
Is Blender Becoming An Industry Standard?George Garton, preserve Uv is now part of the blender·
Game Art Tests and How to Approach ThemNice article but I have to disagree with the idea that you shouldn...·
Join thousands of game designers and keep track of your subscriptions