Senior Environment Artist
Jonathan Benainous kindly shared the details behind his pipeline for creating amazing intricate materials for Assassin’s Creed Odyssey with Substance Tools.
3d artist Jonathan BENAINOUS showed a new way to create procedural leaves for video games.
Allegorithmic talked to a talented artist, Jonathan Benainous, who is currently working on Ghost Recon: Wildlands at Ubisoft Paris. He gave a
80 Level RFP: New Way to Hire Talent"but there weren’t any services to cater to these needs"
Working on Stylized Interpretation of Ron SwansonJust out of curiosity, what's your thoughts on using 3D Coat'...·
3D Software Courses for Beginners at UdemyAnd I think the reader will often use the professionally published mod...·
3D Software Courses for Beginners at Udemy
So many self-published books simply skip the editing phase, as...·
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