Justin Akiyama did a breakdown on the project that he created during the CGMA Weapons and Props for Games course, discussed the most important steps in the gun production and shared his texturing workflow.
Working on a Submarine & Underwater Look in BlenderExcellent :)·
Caustic Surface Production Guideuna preguntilla, que tutoriales recomiendas???????·
Stylized Nature: Vegetation, Animation, ShadersI would also like the shader graph in high resolution please and thank...·
Glimpse: Working on Environment Design for a VR FilmSuper talented. Nice write-up.·
Join thousands of game designers and keep track of your subscriptions