3D Environment / Prop Artist
Kimmo Kaunela did a breakdown of his Western Desert environment pack that includes over 200 models, materials, dynamic day/night cycle, rain option and more.
Kimmo Kaunela talked about the way he produced Medieval Village, and how he used new features of Unreal Engine in this process.
Kimmo Kaunela shared the way he approached the production of procedural planets with Substance Designer.
After a short break, we’ve talked with Kimmo Kaunela about his most recent Desert Express scene and how he’s going to build
Environment artist Kimmo Kaunela talked about his amazing Unreal Engine 4 environment, inspired by the amazing work of Naughty Dog.
Finnish 3D artist Kimmo Kaunela talked about porting his Zero Gravity scene into Unity 5 and highlighted the biggest advantages of the engine for PBR-scenes.
Modeling and Texturing an Old CRT TV PropAwesome!·
Ultimate Eye Generator for SubstanceHello! This is amazing! But I would like to know if the generator work...·
Polaris MRZR D4: Military Vehicle ProductionApsveicu ar panakumiem! ;-)·
How Will 3D Production Change In The Future?UE5 will NOT be free. Epic branded this differently for a reason and w...·
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