Kimmo Kaunela
Lead Environment and Tech Artist at Planetrism
Experimenting With Features for Large-Scale Game Projects in UE5
Lead Environment and Tech Artist at Planetrism Kimmo Kaunela spoke about developing large-scale game projects in UE5, told us about his Unreal Engine journey, and discussed Unreal Engine 5's new Chaos Vehicles, Lumen, and procedural tools.
Modular Western Desert Town in UE4
Kimmo Kaunela did a breakdown of his Western Desert environment pack that includes over 200 models, materials, dynamic day/night cycle, rain option and more.
Realistic Environment Look with UE4 & Speedtree
Kimmo Kaunela talked about the way he produced Medieval Village, and how he used new features of Unreal Engine in this process.
Procedural Planets for Epic Skies
Kimmo Kaunela shared the way he approached the production of procedural planets with Substance Designer.
Desert Express: Creating A Game from 3D Scene
After a short break, we’ve talked with Kimmo Kaunela about his most recent Desert Express scene and how he’s going to build
UE4 Production of Kimmo Kaunela
Environment artist Kimmo Kaunela talked about his amazing Unreal Engine 4 environment, inspired by the amazing work of Naughty Dog.
Optimizing The Scene and Working With Lighting in Unity 5
Finnish 3D artist Kimmo Kaunela talked about porting his Zero Gravity scene into Unity 5 and highlighted the biggest advantages of the engine for PBR-scenes.