Kimmo Kaunela

Lead Environment and Tech Artist at Planetrism

Experimenting With Features for Large-Scale Game Projects in UE5

Lead Environment and Tech Artist at Planetrism Kimmo Kaunela spoke about developing large-scale game projects in UE5, told us about his Unreal Engine journey, and discussed Unreal Engine 5's new Chaos Vehicles, Lumen, and procedural tools.

Kimmo Kaunela

Jun 01, 2022

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Modular Western Desert Town in UE4

Kimmo Kaunela did a breakdown of his Western Desert environment pack that includes over 200 models, materials, dynamic day/night cycle, rain option and more.

Kimmo Kaunela

Oct 23, 2018

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Realistic Environment Look with UE4 & Speedtree

Kimmo Kaunela talked about the way he produced Medieval Village, and how he used new features of Unreal Engine in this process.

Kimmo Kaunela

Jul 20, 2017

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Procedural Planets for Epic Skies

Kimmo Kaunela shared the way he approached the production of procedural planets with Substance Designer.

Kimmo Kaunela

Feb 08, 2017

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Desert Express: Creating A Game from 3D Scene

After a short break, we’ve talked with Kimmo Kaunela about his most recent Desert Express scene and how he’s going to build

Kimmo Kaunela

Dec 21, 2016

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UE4 Production of Kimmo Kaunela

Environment artist Kimmo Kaunela talked about his amazing Unreal Engine 4 environment, inspired by the amazing work of Naughty Dog.

Kimmo Kaunela

May 31, 2016

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Optimizing The Scene and Working With Lighting in Unity 5

Finnish 3D artist Kimmo Kaunela talked about porting his Zero Gravity scene into Unity 5 and highlighted the biggest advantages of the engine for PBR-scenes.

Kimmo Kaunela

May 27, 2015

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