Maria Gehrke shared the workflow behind the Mechanic project, talked about the challenges she faced, and explained why UE5 was chosen instead of Marmoset Toolbag.
A Closer Look at Texturing in Arcane Part 2That headline is a little bit of a catfish.
NVIDIA's AI Confessed That It Will Never Be EthicalI've been waiting for this moment for a long time now, and I don&...·
Half-Life 2 Apartments Recreated in UNIGINEThank you for mentioning)·
A Closer Look at Texturing in Arcane Part 2I agree with the other comment here. Loved the show, the characters an...·
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