Maxime Guyard-Morin

Material artist & Props artist

Rennes

Creating a Cloth Padded Wall in Substance Designer

Maxime Guyard-Morin discussed step-by-step how he created a procedural Cloth Padded Wall material in Substance Designer and rendered it in Marmoset Toolbag as well as shared a few resources for studying the software.

Author

Maxime Guyard-Morin

Published on

Nov 24, 2020

Our Partners

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more