Creating a Stylized Scene with Houdini and Unreal Engine 5
An Environment Artist at SideFX Mohamad Salame returns to break down his new stylized piece and explain how to simplify your workflow using Houdini.
Self Construct: Procedural Environment Production in Houdini
Mohamad Salame did a breakdown of his 3D scene Self Construct and talked about the approach to procedural asset creation and animation using Soft VAT (Vertex Animation Textures).