Mohamad Salame

Tech Artist

Toronto

Setting Up a Handstand Animation With Plask AI, Houdini & UE5

Environment Artist at SuerNaturalStudios Mohamad Salame has shared a small breakdown explaining how he created a handstand animation using Plask AI, Houdini, and Unreal Engine 5.

Mohamad Salame

Dec 06, 2022

Add bookmark

Creating a Stylized Scene with Houdini and Unreal Engine 5

An Environment Artist at SideFX Mohamad Salame returns to break down his new stylized piece and explain how to simplify your workflow using Houdini.

Mohamad Salame

Jul 12, 2021

Add bookmark

Self Construct: Procedural Environment Production in Houdini

Mohamad Salame did a breakdown of his 3D scene Self Construct and talked about the approach to procedural asset creation and animation using Soft VAT (Vertex Animation Textures).

Mohamad Salame

Apr 13, 2020

Add bookmark

Partners

The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

Reallusion software is a platform for digital human character creativity and animation. Emphasizing character scalability for creative and industry projects, Reallusion real-time characters are populating across Media and Entertainment, Metaverse, Digital Twin factories, Architectural visualizations, and AI Simulations.

Unity Technologies created Unity engine – one of the most popular game-creation tools in the industry. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.

Innovative online courses for a successful career in the Art, Games & VFX industries.

Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

Explore partners

Our Partners

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more