Junior Environment/Prop Artist
Pascual Hernández Martínez-Quintanilla explained every step of the production of his FPS weapon based on Kris Thaler's concept art.
Dealing with Pre-Made Assets & UE4 Lighting Tipsthanks for giving me tips 🤗🤗🤗·
How Will 3D Production Change In The Future?I dont believe that photography is the best example, though I understa...·
Simulating Liquids in Bottles with a ShaderGreat read! I've been trying to reproduce your result as a proces...·
Free Brushify – Environment Shaders Pack5121·
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