3D Generalist, Character Artist, Rigger
René Vidra shared the process of creating, rigging, and animating a realistic 3D eye.
Rene Vidra broke down his recent character project finished during CGMA's course Character Creation for Film/Cinematics with Pete Zoppi.
Weapon Art Tips: High Poly, UVs, TexturingThank you.·
Studying Brutalist Architecture and Lighting in UE4So much amazing content here. Thank you. Before Deakins, my favorite D...·
Tutorial: Ocean Shader with Gerstner WavesHey man, awesome write up... just one observation... you use w = 2*pi/...·
Recreating Animal Village Kitchen from The Legend of ZeldaAmazing work! Thanks for sharing. I was curios to know, did you paint...·
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