Simon Verstraete

Technical Artist

Discussing the Possibilities and Drawbacks of Unreal Engine 5's Nanite

Simon Verstraete talks about the latest update from Epic Games and explains how the cliffs were created using Houdini and the brand new Nanite system in Unreal Engine 5.

Simon Verstraete

Jun 29, 2021

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Breakdown: Procedural Crystals in Houdini

Simon Verstraete shared a beginner-friendly tutorial on how to generate procedural crystals in Houdini covering the base shape, different kinds of noises, the mountain node, and masks.

Simon Verstraete

Oct 22, 2020

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Breakdown: City Builder in Houdini

Simon Verstraete shared a breakdown of a City Builder that works based on the mouse clicks in the viewport of Houdini. The written materials require basic Houdini knowledge. 

Simon Verstraete

Apr 14, 2020

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