Stefan Oprisan shared a detailed breakdown of his marvelous UE4-scene based on one of the locations of Tom Clancy’s The Division.
Stefan Oprisan discussed the key techniques, which helped him to create this Tomb Raider-inspired virtual space.
Stefan Oprisan did a very detailed overview of the fantastic Pharaoh’s Tomb, created in Unreal Engine 4. He showed the way he created the textures, organized the lights and worked with World Machine.
Stefan Oprisan did a little talk on his 3d-scanning projects and shared some tips on presenting them in Marmoset 3.
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