Tobias Koepp

3D Artist

Simple Stylized Approach to Environments

Tobias Koepp did a breakdown of his stylized real-time environment. Here’s the description of the asset production workflow, material design, and lighting setups.

Author

Tobias Koepp

Published on

May 09, 2017

Riverfall: How to Build a Fantasy Environment?

Environmental artist Tobias Koepp, who had a pleasure of working on an amazing game Horizon Zero Dawn (as an intern in Guerrilla Games), wrote a detailed article about the production of a cool personal UE4-project Riverfall.

Author

Tobias Koepp

Published on

Jul 20, 2015

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