Tobias Koepp did a breakdown of his stylized real-time environment. Here’s the description of the asset production workflow, material design, and lighting setups.
Environment artist Tobias Koepp talked about the way he build stylized environments with PBR-materials.
Environmental artist Tobias Koepp, who had a pleasure of working on an amazing game Horizon Zero Dawn (as an intern in Guerrilla Games), wrote a detailed article about the production of a cool personal UE4-project Riverfall.
Operation Claymore: Complete Workflow for an UE4 Scenethis is Great! Love the detailed breakdown of the project.·
Operation Claymore: Complete Workflow for an UE4 SceneFor the cloth itself, it was just a relatively dens quad mesh. For the...·
Operation Claymore: Complete Workflow for an UE4 SceneHi, I was wondering what was the process for the cloth sim topology.·
Procedural Optimization With Houdini: Case StudyAwesome breakdown!·
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