Tobias Koepp did a breakdown of his stylized real-time environment. Here’s the description of the asset production workflow, material design, and lighting setups.
Environment artist Tobias Koepp talked about the way he build stylized environments with PBR-materials.
Environmental artist Tobias Koepp, who had a pleasure of working on an amazing game Horizon Zero Dawn (as an intern in Guerrilla Games), wrote a detailed article about the production of a cool personal UE4-project Riverfall.
80 Level RFP: New Way to Hire Talent"but there weren’t any services to cater to these needs"
Working on Stylized Interpretation of Ron SwansonJust out of curiosity, what's your thoughts on using 3D Coat'...·
3D Software Courses for Beginners at UdemyAnd I think the reader will often use the professionally published mod...·
3D Software Courses for Beginners at Udemy
So many self-published books simply skip the editing phase, as...·
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