Zero Leagues: Setting Up Shaders for Organic Scene
Tristan Meere did a breakdown of his environment art piece Zero Leagues made during CGMA's course Vegetation and Plants for Games and talked about modeling, shaders, and lighting.
Tristan Meere
Feb 27, 2020
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Approaching ‘Rocky Ground Material’
3d artist Tristan Meere showed how he creates amazing procedural materials with Substance Designer and adapts them to game environments.
Tristan Meere
Mar 14, 2017
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