3D Environment Artist
Creating a Stylized Moonshiner Farm in Maya, Substance 3D & UE5
Vitaly Zaytsev has shared the working process behind the Ramshackle Farm Distillery project, explained how he achieved his goal of featuring large architectural elements while minimizing the use of materials, and discussed the trim sheet workflow.
- 1Unreal Engine 5.2 Preview Is Now Available
- 2Using GPT-4 to Control Lights in Unreal Engine 5
- 3Tips on Landing a Job from Naughty Dog
- 4A Behind-the-Scenes Look at Avatar 2's Water Technology
- 5Disney Animator Shows That It's OK to Break Things to Get a Good Result
- 6AI Shader: A ChatGPT-Powered Shader Generator for Unity
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