Wiktor Öhman, Lead Artist at Quixel recently paid tribute to Counter-Strike’s iconic Dust II map and recreated it with Unreal Engine and Megascans.
We’ve talked with Wiktor Öhman about the little things and details, which help him to create outstanding 3d environments in UE4.
3d magician Wiktor Öhman recorded a nice tutorial, showing how you can build an outstanding environment with Megascans assets. It’s insane.
Wiktor Öhman from Quixel talked about his virtual reality project, created with the help of UE4 and Quixel SUITE.
Wiktor Öhman from Quixel talked about the production of his newest Unreal Engine 4 environment, which has some incredible materials and simple but incredible lighting.
Wiktor Öhman from Quixel was kind enough to talk about material creation for his awesome Soviet Mecha project. He described how you can speed up the whole process and produce high quality visuals much faster.
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