Yuri Alexander shared a few production details of his character Bangarang including the development of the idea, simplistic texturing, tattoos, and render setup.
Power Overload: Creating a Sci-Fi Environment in UE4One of the best articles on this topic on 80.lv
The Changing Landscape for Game Industry RecruitingThere are many conflicting statements in this article, but I think the...·
Yuzu: Stylized Character Production in ZBrushWhen it comes to sculpting amazing creatures, people, and places, ther...·
Creating Boiling Potion FX in HoudiniThis is just hypnotic.·
Join thousands of game designers and keep track of your subscriptions