Casual Connect Europe 2018
Latest comments
by Nils Arenz
3 hours ago

@Tristan: I studied computergrafics for 5 years. I'm making 3D art now since about half a year fulltime, but I had some experience before that. Its hard to focus on one thing, it took me half a year to understand most of the vegetation creation pipelines. For speeding up your workflow maybe spend a bit time with the megascans library. Making 3D vegetation starts from going outside for photoscanns to profiling your assets. Start with one thing and master this. @Maxime: The difference between my technique and Z-passing on distant objects is quiet the same. (- the higher vertex count) I would start using this at about 10-15m+. In this inner radius you are using (mostly high) cascaded shadows, the less the shader complexety in this areas, the less the shader instructions. When I started this project, the polycount was a bit to high. Now I found the best balance between a "lowpoly" mesh and the less possible overdraw. The conclusion of this technique is easily using a slightly higher vertex count on the mesh for reducing the quad overdraw and shader complexity. In matters visual quality a "high poly" plant will allways look better than a blade of grass on a plane.

by Anthony Thomas Gaines
7 hours ago

Is this not like gear VR or anything else

by Starkemis
8 hours ago

Thank you!

Casual Connect Europe 2018
Tue 29, May — Thu 31, May
London, Broad Sanctuary, Westminster, London SW1P, UK — Queen Elizabeth II Centre
Casual Connect is the educational component of the Casual Games Association, the international trade association for casual games professionals. Casual Connect includes a regular magazine and yearly conference series in Eastern Europe, USA, Western Europe and Asia. Inspiration from the most respected thought leaders in the games industry. Playtika, Glu, King, Scopely, FlowPlay, GSN Games, Viveport, Resolution Games, ConveneVR, SkyDance Interactive, Against Gravity and more: Join 250 speakers over 9 tracks representing the leaders in the next generation of games.

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