@Tristan: I studied computergrafics for 5 years. I'm making 3D art now since about half a year fulltime, but I had some experience before that. Its hard to focus on one thing, it took me half a year to understand most of the vegetation creation pipelines. For speeding up your workflow maybe spend a bit time with the megascans library. Making 3D vegetation starts from going outside for photoscanns to profiling your assets. Start with one thing and master this. @Maxime: The difference between my technique and Z-passing on distant objects is quiet the same. (- the higher vertex count) I would start using this at about 10-15m+. In this inner radius you are using (mostly high) cascaded shadows, the less the shader complexety in this areas, the less the shader instructions. When I started this project, the polycount was a bit to high. Now I found the best balance between a "lowpoly" mesh and the less possible overdraw. The conclusion of this technique is easily using a slightly higher vertex count on the mesh for reducing the quad overdraw and shader complexity. In matters visual quality a "high poly" plant will allways look better than a blade of grass on a plane.
Is this not like gear VR or anything else
The third annual CES Asia surpassed last year’s show in attendance and exhibit space, reinforced the event as the premier showcase for the consumer technology industry in the Eastern Hemisphere. Since its launch in 2015, CES Asia has doubled in size as more than 460 exhibiting companies from 22 countries, regions and territories exhibited across a show floor that covered a record 40,000 gross square meters, expanding from four exhibit halls in 2016 to five this year.
The conference programming and exhibition floor demonstrated how connected technology is improving our world. The spirit of innovation was alive as the show floor teemed with energy from large global brands and startups alike, with more than 75 exhibitors from 10 countries at Startup Park, the home for startups at CES Asia. CES Asia 2017 also featured the broad range of industries disrupted and improved by technology – such as automotive and transportation, sports, fashion and travel. And the show spotlighted technology’s critical role in improving productivity and business services as several speakers and exhibitors showcased their latest business-to-business services and applications.
Industry heavyweights graced the keynote stage, including Baidu, Huawei, JD.com, Le Vision Pictures and Microsoft. While Mr. Wan Biao, COO, Consumer BG, Huawei took the opportunity to launch Huawei’s new range of MateBook laptops, Mr. Gu Weihao, GM, Baidu Intelligent Vehicle spoke about the company’s push for self-driving vehicles through the use of an open, complete and reliable software platform. Machine learning emerged as a key show theme, as Mr. Zhang Chen, CTO and Dr. Li Kefeng, VP, spoke about JD.com’s use of AI, smart devices, AR, VR and big data to create a more interconnected e-commerce buyer journey, from warehouse to home. Peter Han, VP, Partner Devices and Solutions and Rodney Clark, VP, IoT Device Experience, Microsoft also shared the possibilities of an IOT world. Finally, Adam Goodman, President, Le Vision Entertainment and Zhang Zhao, Chairman and CEO, Le Vision Pictures, Vice Chairman, Le Holdings expressed their commitment to provide seamless entertainment for viewers, investing in technology that merges devices and content.
Conference programming throughout three full days of the event included key executives such as Lixin Cheng, CEO of ZTE Mobile Devices, Leopold Beer, AP Regional President, Bosch Sensortec; David Shoemaker, CEO, NBA China; Sandy Diao, Director, Strategic Programs, Indiegogo; Billie Tan, VP, Business Development, Asia Pacific, UPS; and Paul Xu, VP, DJI and featured a wide range of key industry topics from logistics, self-driving vehicles, fashion technology, sports technology, VR and more.