devcom 2018
Latest comments
by Nils Arenz
3 hours ago

@Tristan: I studied computergrafics for 5 years. I'm making 3D art now since about half a year fulltime, but I had some experience before that. Its hard to focus on one thing, it took me half a year to understand most of the vegetation creation pipelines. For speeding up your workflow maybe spend a bit time with the megascans library. Making 3D vegetation starts from going outside for photoscanns to profiling your assets. Start with one thing and master this. @Maxime: The difference between my technique and Z-passing on distant objects is quiet the same. (- the higher vertex count) I would start using this at about 10-15m+. In this inner radius you are using (mostly high) cascaded shadows, the less the shader complexety in this areas, the less the shader instructions. When I started this project, the polycount was a bit to high. Now I found the best balance between a "lowpoly" mesh and the less possible overdraw. The conclusion of this technique is easily using a slightly higher vertex count on the mesh for reducing the quad overdraw and shader complexity. In matters visual quality a "high poly" plant will allways look better than a blade of grass on a plane.

by Anthony Thomas Gaines
6 hours ago

Is this not like gear VR or anything else

by Starkemis
8 hours ago

Thank you!

devcom 2018
Sun 19, Aug — Mon 20, Aug
Cologne, Deutz-Mülheimer Straße 51 — Congress-Centrum Ost Koelnmesse/ KölnKongress

devcom is the primary game developers event at gamescom, the world’s largest computer and video games event. devcom is a prestigious, two-day umbrella framework for a series of events focused around game development, game publishing, networking and community building. Industry experts and insiders will share their knowledge in the following tracks:

  • Game Design
  • Business
  • Legal
  • Sound
  • Tech
  • Community
  • eSports
  • Management
  • Art Design

The keynotes, panels, and presentations at the devcom developer conference are part of a comprehensive programme of top-level information exchange, and matchmaking.