DevGAMM Minsk 2017
Latest comments
by Vilaskis
3 hours ago

Thank you Richard. If I find some more ways to improvise for optimization, then I'll tell you definitely

by janelle
3 hours ago

would love to see the substance graph.

by Richard
5 hours ago

The visual shader system will be great for modular asset pack makers. You see some incredibly high quality modular asset packs on the Unreal store, whilst the ones for Unity are so-so, which I think is down to the ease of creating shaders on Unreal vs Unity. Alternatively you have to make your shaders in something like Uber Shader system which immediately splits your customer base.

DevGAMM Minsk 2017
Thu 16, Nov — Sat 18, Nov
Minsk, 20 Pobediteley Avenue, Minsk — 20 Pobediteley Avenue, Minsk

DevGAMM is the biggest conference for game industry professionals in Russia, Ukraine and Belarus. The event offers quality content about game development, low entry threshold for beginner developers as well as a series of activities meant for productive pastime and effective networking.

 DevGAMM (previously FlashGAMM) was founded in 2008 by Lerika Mallayeva, who at the time worked as a flash animator in the indie studio. In 9 years DevGAMM has grown from local 100-person meet up to one of the leading professional events in game industry reaching over 3000 attendees from more than 30 countries in 2015.

DevGAMM is a bridge between developer’s communities of Russia, Ukraine, Belarus and rest of the world. The event has a long history of successfully connecting small beginner teams of developers to industry veterans. DevGAMM gives gaming experts a chance to keep up with the latest thinking and developments in making games, pass on the knowledge and experience to those who have just started out in the form of quality sessions.