DevGAMM Minsk 2017
Latest comments
by Wouter Lievens
24 min ago

Looks absolutely gorgeous!

by Andrea
33 min ago

Very interesting post, thanks for sharing! Next step would be to procedurally create the indoors! I understand your point about a semi-procedural approach. I often fall into the go-full-procedural vortex and can't get things done. :D Anyway, one question I don't quite get why "fill the interior" on the vdb node has to be checked?

it is really frustrating that half the article was posted and i cannot view the end of this article, every possible link on the page refers to the same url and that url is password protected. creation of a gametextures account will not get you access to the end of this page so don't hand them paypal info like I did just go blunder off through a youtube tutorial rather than this good-old-boy referral page

DevGAMM Minsk 2017
Thu 16, Nov — Sat 18, Nov
Minsk, 20 Pobediteley Avenue, Minsk — 20 Pobediteley Avenue, Minsk

DevGAMM is the biggest conference for game industry professionals in Russia, Ukraine and Belarus. The event offers quality content about game development, low entry threshold for beginner developers as well as a series of activities meant for productive pastime and effective networking.

 DevGAMM (previously FlashGAMM) was founded in 2008 by Lerika Mallayeva, who at the time worked as a flash animator in the indie studio. In 9 years DevGAMM has grown from local 100-person meet up to one of the leading professional events in game industry reaching over 3000 attendees from more than 30 countries in 2015.

DevGAMM is a bridge between developer’s communities of Russia, Ukraine, Belarus and rest of the world. The event has a long history of successfully connecting small beginner teams of developers to industry veterans. DevGAMM gives gaming experts a chance to keep up with the latest thinking and developments in making games, pass on the knowledge and experience to those who have just started out in the form of quality sessions.