gamescom 2018
Latest comments
by Nils Arenz
3 hours ago

@Tristan: I studied computergrafics for 5 years. I'm making 3D art now since about half a year fulltime, but I had some experience before that. Its hard to focus on one thing, it took me half a year to understand most of the vegetation creation pipelines. For speeding up your workflow maybe spend a bit time with the megascans library. Making 3D vegetation starts from going outside for photoscanns to profiling your assets. Start with one thing and master this. @Maxime: The difference between my technique and Z-passing on distant objects is quiet the same. (- the higher vertex count) I would start using this at about 10-15m+. In this inner radius you are using (mostly high) cascaded shadows, the less the shader complexety in this areas, the less the shader instructions. When I started this project, the polycount was a bit to high. Now I found the best balance between a "lowpoly" mesh and the less possible overdraw. The conclusion of this technique is easily using a slightly higher vertex count on the mesh for reducing the quad overdraw and shader complexity. In matters visual quality a "high poly" plant will allways look better than a blade of grass on a plane.

by Anthony Thomas Gaines
7 hours ago

Is this not like gear VR or anything else

by Starkemis
8 hours ago

Thank you!

gamescom 2018
Wed 22, Aug — Sat 25, Aug
Cologne, Messepl. 1, 50679 Cologne, Germany — Cologne Exhibition Centre

gamescom broke all records in 2017! Around 335,000 gaming fans from all over the globe attended – a record number of visitors! 919 companies from 54 countries presented their latest games, current software and innovative accessories – that is also an unbeatable result to-date!

The figures are impressive confirmation: gamescom is the global number one business and communication platform for the exhibitors – and the place-to-be for all gaming fans when it comes down to experiencing the coming highlights live and meeting up with the entire gaming scene at one location.

And one thing applies for both the exhibitors and visitors alike: Digital entertainment is brought to life here more than at any other place in the world – this is where the heart of gaming beats!