@Tristan: I studied computergrafics for 5 years. I'm making 3D art now since about half a year fulltime, but I had some experience before that. Its hard to focus on one thing, it took me half a year to understand most of the vegetation creation pipelines. For speeding up your workflow maybe spend a bit time with the megascans library. Making 3D vegetation starts from going outside for photoscanns to profiling your assets. Start with one thing and master this. @Maxime: The difference between my technique and Z-passing on distant objects is quiet the same. (- the higher vertex count) I would start using this at about 10-15m+. In this inner radius you are using (mostly high) cascaded shadows, the less the shader complexety in this areas, the less the shader instructions. When I started this project, the polycount was a bit to high. Now I found the best balance between a "lowpoly" mesh and the less possible overdraw. The conclusion of this technique is easily using a slightly higher vertex count on the mesh for reducing the quad overdraw and shader complexity. In matters visual quality a "high poly" plant will allways look better than a blade of grass on a plane.
Is this not like gear VR or anything else
What is INDIGO?
INDIGO is a game showcase organized by Dutch Game Garden. At INDIGO, you play the best and most outstanding games made by independent developers.
Where and when is INDIGO?
The next edition of INDIGO will take place on 29 June 2018 at Speys Jaarbeurs, Utrecht. Save a spot in your calendar to play the newest games!
How often is INDIGO?
We organize our main showcase once a year. At special occasions, such as game events or conferences, we are often present with a small selection of INDIGO games. That’s our traveling INDIGO on the Road, showcasing highlights of previous editions or promising upcoming games. INDIGO on the Road has been present during the Game Developers Conference (GDC) in San Francisco, Dutch YouTube Gathering, Campus Party Europe, and Gamescom in Cologne.
What’s so special about INDIGO?
We think INDIGO is pretty unique as a game expo. It’s a platform where developers present their new games to the audience, as well as a market for publishers, investors, press, and other interested parties. The game developers are personally present to pitch their own game, and of course, every game is playable. The games range from brand new prototypes to completed games offering impressive and rich experiences. There are games in all genres, as well as applied games (for healthcare, education, etc) and games using VR or custom controllers.