Nexon Developers Conference 2019
Latest comments
by Carlos Acevedo
6 hours ago

I like the render quality, look very realistic and well integrated with the plate Physics are quite fucked up in that sim, the shuttle goes trough the building as if it was air, the shuttle should get totally designated by the impact Also the full simulation seems to go in slow motion while the cars and people moves on real time The ground destruction looks cool too, and the concept is interesting

by AmsberryLawFirm
8 hours ago

At The Amsberry Law Firm in San Antonio, we focus on helping our valued clients resolve legal concerns that have a profound impact on their lives and long-term well-being.

Nexon Developers Conference 2019
Thu 25, Apr — Sat 27, Apr
Gyeonggi-do, 19, Pangyo-ro 256beon-gil, Bundang-gu, Seongnam-si, Gyeonggi-do, Korea — GBI Tower 1F

The NDC started out as an in-house conference in 2007 to share knowledge and experience gained from the various projects being developed at Nexon. The company’s employees have lead the Korean game industry for the past 20 years. The first NDC was a small conference of only 33 presentation sessions. Yet every year it grew in size until today, when more than 200 speakers will give 100 – 150 sessions.

Although initially intended just for Nexon employees, the NDC opened its doors starting in 2011 to people from Nexon affiliates, other game companies, and students interested in the game industry. It has grown accordingly from a private conference to a grand forum for sharing knowledge among industry professionals.

Every year, the NDC presents a variety of subjects with the express intent of sharing industry knowledge. These subjects include game design, programming, visual arts and sound, production, business marketing and management, Virutual Reality. The NDC continued to grow to also include discussions on indie games and platforms like online, mobile, and console.

In addition, an artwork exhibition is held every year alongside the conference, displaying not only illustrations but also media art made by motion capture, and re-interpretations of existing game artwork.