Thank you Richard. If I find some more ways to improvise for optimization, then I'll tell you definitely
would love to see the substance graph.
The visual shader system will be great for modular asset pack makers. You see some incredibly high quality modular asset packs on the Unreal store, whilst the ones for Unity are so-so, which I think is down to the ease of creating shaders on Unreal vs Unity. Alternatively you have to make your shaders in something like Uber Shader system which immediately splits your customer base.
The White Nights Conference is an international business conference for game industry. The White Nights events attract influential game industry professionals and developers and take place three times a year in February (Prague), in June (St. Petersburg) and in October (Moscow). Every year more than 4,000 visitors all together attend the conference.
White Nights Moscow will take place on October 10-11, 2017.
White Nights Prague will take place on February 13-14, 2018.
White Nights St. Petersburg will take place on June, 2018.
Industry-leading companies like King, Warner Bros., Supercell, Rovio, Wooga, Chillingo, Facebook, Big Fish, DeNA, Google, Microsoft, G5, Mail.Ru and many others have already attended. The agenda includes two atmospheric networking parties: the welcome pre-party on the day preceding the event and an all night party after the first day. The unique thing about this conference is that it doesn’t start early in the morning which helps developers to have a more productive business day.
The White Nights Conference is organized by Nevosoft, a St. Petersburg based casual game developer and publisher.