Great job and very inspiring! Thanks for sharing.
Frankly I do not understand why we talk about the past of this CEO. As a player I do not care about what he did or not until his games are good. As an Environmental Artist instead I see a game with a shaky graphics. It is completely without personality, emotion and involvement. It can hardly be considered acceptable especially for the 2019 platforms (which I understand will be the target of this game). Well, this is probably an indie group, with no experience facing a first game in the real market. And that's fine. Do the best you can that even if you fail, you will learn and do better. From a technical point of view the method you are using is very old. It can work but not as you are doing it. I bet you're using Unity, it's easy to see that since I see assets from their asset store. Break your landscapes more, they are too monotonous and contact real 3D artists and level designers. One last thing, the last screenshot is worse than all the previous ones. The lights are wrong and everything screams disaster. Avoid similar disasters in the future.
But are they real or is it a mockery? or a scam? Truly horrible flat graphics and lacking a real sense of aesthetics. Ui devoid of consistency and usability. Do they really have a graphic art department? Imho in 2018 using such tricks so massively denotes profound technical incompetence.
2D/3D Artist for Ubisoft Belgrade
-Create assets and textures in line with the project’s artistic and technical direction (references, documents, etc.);
-Integrate assets and textures produced in the game engine;
-Verify the quality of his work once imported into the game, and make improvements when necessary;
-Use specific project tools in order to achieve best results and meet deadlines;
-Efficiently uses the texture space and takes into consideration the pixel ratio;
-Determine the objects and environments required and adjust the work according to the story and the gameplay (Game Design documents);
-Able to fast learn technical constraints of platforms, engines and software;
-Understand and apply graphic principles;
-Use artistic references to improve visuals;
-Able to micro plan and time estimate his work.
-Experience in 3D modelling (low poly, high poly, normal map extraction) 3D Studio Max;
-2D skills – Adobe Photoshop proficient (ability to create tillable and specific textures);
-Good notion of proportions and a good eye for the detail.
Nice to have technical skills:
-Knowledge of the technical constraints linked to real time, 3D engines and level editors is a plus;
-Knowledge of other 2D software is considered a plus;
-Knowledge of Z brush is considered a plus;
-Previous experience working in the gaming industry is considered a plus;
-Leadership skills are considered a plus.
They have salaries to motivate you, bonuses for your performances, but most of all you’ll love the atmosphere and their working environment.