Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!
Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!
2D/3D Artist for Ubisoft Belgrade
-Create assets and textures in line with the project’s artistic and technical direction (references, documents, etc.);
-Integrate assets and textures produced in the game engine;
-Verify the quality of his work once imported into the game, and make improvements when necessary;
-Use specific project tools in order to achieve best results and meet deadlines;
-Efficiently uses the texture space and takes into consideration the pixel ratio;
-Determine the objects and environments required and adjust the work according to the story and the gameplay (Game Design documents);
-Able to fast learn technical constraints of platforms, engines and software;
-Understand and apply graphic principles;
-Use artistic references to improve visuals;
-Able to micro plan and time estimate his work.
-Experience in 3D modelling (low poly, high poly, normal map extraction) 3D Studio Max;
-2D skills – Adobe Photoshop proficient (ability to create tillable and specific textures);
-Good notion of proportions and a good eye for the detail.
Nice to have technical skills:
-Knowledge of the technical constraints linked to real time, 3D engines and level editors is a plus;
-Knowledge of other 2D software is considered a plus;
-Knowledge of Z brush is considered a plus;
-Previous experience working in the gaming industry is considered a plus;
-Leadership skills are considered a plus.
They have salaries to motivate you, bonuses for your performances, but most of all you’ll love the atmosphere and their working environment.