Your place is valueble for me. Thanks!… https://hotmail0909.weebly.com/blog
You have done an outstanding job. Greetings to Toivo Glumov and Natalie Kayurova.
It'd be great to see some kind of tutorial with tips how you made it.
2D/3D Artist for Ubisoft Belgrade
-Create assets and textures in line with the project’s artistic and technical direction (references, documents, etc.);
-Integrate assets and textures produced in the game engine;
-Verify the quality of his work once imported into the game, and make improvements when necessary;
-Use specific project tools in order to achieve best results and meet deadlines;
-Efficiently uses the texture space and takes into consideration the pixel ratio;
-Determine the objects and environments required and adjust the work according to the story and the gameplay (Game Design documents);
-Able to fast learn technical constraints of platforms, engines and software;
-Understand and apply graphic principles;
-Use artistic references to improve visuals;
-Able to micro plan and time estimate his work.
-Experience in 3D modelling (low poly, high poly, normal map extraction) 3D Studio Max;
-2D skills – Adobe Photoshop proficient (ability to create tillable and specific textures);
-Good notion of proportions and a good eye for the detail.
Nice to have technical skills:
-Knowledge of the technical constraints linked to real time, 3D engines and level editors is a plus;
-Knowledge of other 2D software is considered a plus;
-Knowledge of Z brush is considered a plus;
-Previous experience working in the gaming industry is considered a plus;
-Leadership skills are considered a plus.
They have salaries to motivate you, bonuses for your performances, but most of all you’ll love the atmosphere and their working environment.