343 Industries Needs a Technical Art Director
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343 Industries Needs a Technical Art Director
27 July, 2018
Art / animation

343 Industries is looking for a Technical Art Director to join the team, working on the next big Halo shooter experience.

Salary: not mentioned
Company: 343 Industries
Location: United States, Redmond
Position type: Full-time
Remote job: no
Relocation Assistance: no
  • Partner with the Art Leads and collaborate with our Graphics Engineers to develop world class rendering technology and runtime visuals
  • Drive the content teams vision and priorities of various rendering technology including: HDR/Wide Color Gamut/Exposure/Anti-Aliasing/Post Processing
  • Work with Art leads to establish and educate technical best practices to ensure content is being built in the best and most efficient way to hit our Art style
  • Identify areas across teams where consistent content authoring or rendering techniques could help unification
  • Partner with Engineers and work in our proprietary game engine to establish solutions for specialized/complex rendering needs such as Water/Foliage/Hair
  • Oversee look development efforts across the team to ensure consistency of technical execution and unification
  • Be the content team driver of R&D efforts, investigate and pioneer cutting edge graphics technology, establishing potential usage and feasibility
  • Ensure that we have a good performance budget process in place across the content teams
  • Work directly with Artists and Engineers to troubleshoot rendering issues in our proprietary engine

Minimum Qualifications:

  • 6 years experience in technical art, technical animation, VFX, lighting, graphics or rendering in gaming or film

Qualifications and Skills:

  • 6+ years’ industry experience in games and/or VFX industry
  • Experience working in shading/lighting/look development for on one or more shipped game titles
  • Professional portfolio demonstrating technical art experience in rendering, shading, visual effects, lighting, post processing and look development


  • Knowledge of AAA game engines & render pipelines
  • Extensive knowledge of current industry graphics technologies and standards including lighting, shading, post processing, HDR, Wide Color Gamut, texture compression and anti-aliasing
  • Ability to drive cross-discipline strike teams to collaborate on visual targets and rendering technology
  • Experience with Maya, Substance Designer, Photoshop and ability to quickly learn new DCC software
  • Experience creating applications, plugins and tools in Python, C# or C++
  • HLSL shader authoring experience
  • Experience working in or developing color managed pipelines/workflows
  • Experience managing performance budgets and process for games
  • Passion for making groundbreaking games, with a passion to push boundaries and forge new industry standards

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