343 Industries Needs a Technical Art Director
Events
Subscribe:  iCal  |  Google Calendar
Las Vegas US   8, Jan — 12, Jan
Zürich CH   31, Jan — 4, Feb
Leamington Spa GB   31, Jan — 3, Feb
Bradford GB   6, Feb — 11, Feb
Bradford GB   7, Feb — 9, Feb
Latest comments
by Rowlan
1 hours ago

If you go for Unity and Biomes, as you wrote in your article, please do support Vegetation Studio Pro. Your work is awesome, can't wait to see it on the store.

by Dara Burke
2 hours ago

Great breakdown of the process and optimization, thanks for sharing.

This article just not only provides great tools for level design. It's also useful vocabulary to express ideas with our team. https://xbeasts.blogspot.com/2018/12/Remove-Wall-Decals.html

343 Industries Needs a Technical Art Director
27 July, 2018
Art / animation

343 Industries is looking for a Technical Art Director to join the team, working on the next big Halo shooter experience.

Salary: not mentioned
Company: 343 Industries
Location: United States, Redmond
Position type: Full-time
Remote job: no
Relocation Assistance: no
Responsibilities
  • Partner with the Art Leads and collaborate with our Graphics Engineers to develop world class rendering technology and runtime visuals
  • Drive the content teams vision and priorities of various rendering technology including: HDR/Wide Color Gamut/Exposure/Anti-Aliasing/Post Processing
  • Work with Art leads to establish and educate technical best practices to ensure content is being built in the best and most efficient way to hit our Art style
  • Identify areas across teams where consistent content authoring or rendering techniques could help unification
  • Partner with Engineers and work in our proprietary game engine to establish solutions for specialized/complex rendering needs such as Water/Foliage/Hair
  • Oversee look development efforts across the team to ensure consistency of technical execution and unification
  • Be the content team driver of R&D efforts, investigate and pioneer cutting edge graphics technology, establishing potential usage and feasibility
  • Ensure that we have a good performance budget process in place across the content teams
  • Work directly with Artists and Engineers to troubleshoot rendering issues in our proprietary engine
Requirements

Minimum Qualifications:

  • 6 years experience in technical art, technical animation, VFX, lighting, graphics or rendering in gaming or film

Qualifications and Skills:

  • 6+ years’ industry experience in games and/or VFX industry
  • Experience working in shading/lighting/look development for on one or more shipped game titles
  • Professional portfolio demonstrating technical art experience in rendering, shading, visual effects, lighting, post processing and look development

Preferred:

  • Knowledge of AAA game engines & render pipelines
  • Extensive knowledge of current industry graphics technologies and standards including lighting, shading, post processing, HDR, Wide Color Gamut, texture compression and anti-aliasing
  • Ability to drive cross-discipline strike teams to collaborate on visual targets and rendering technology
  • Experience with Maya, Substance Designer, Photoshop and ability to quickly learn new DCC software
  • Experience creating applications, plugins and tools in Python, C# or C++
  • HLSL shader authoring experience
  • Experience working in or developing color managed pipelines/workflows
  • Experience managing performance budgets and process for games
  • Passion for making groundbreaking games, with a passion to push boundaries and forge new industry standards
Offer
Apply

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz
Related articles