Guys! We need "Favorites" tab here on 80.lv
My motivation wasn't to knock Cem, not as a person nor as a developer. As I said, "this is cool, no doubt about that". I was sharing my personal opinion about the price-point for a material that is so expensive (performance-wise), and pointing out the fact that the same look can be achieved for cheaper (both performance and wallet-wise). I personally find it hard to budget 10s of dollars for a single material, a single effect, etc., but that's me. Other people have money pouring out of their ears and can afford to play like that. The internet is getting less friendly as far as opening dialogues like this. People should be able to have opinions and share them, debate them, without being told to hush up and move along. I hope others buy and use this asset- I'd be curious to see how it stacks up to alternatives out there (again, as I said "I love options"). As far as making my own assets and releasing articles here? It's in the works. And if somebody came along and started a dialogue about issues, opinions they had, or whatever- I would be happy to engage them!
Bit Dragon is looking for an experienced 3D artist to join the team in South Melbourne office on a fixed term, full time contract. You would primarily be in charge of designing and creating new arenas for Hyper Jam from concept to production, as well as other smaller pieces such as weapons.
Ability to work independently
A love of games and the craft of game development
Knows Unreal Engine inside out
Proven experience creating beautiful and performant 3D environments including modelling, texturing, lighting
A strong attention to detail
Basic blueprint skills
Passionate about the Outrun / Synthwave scene
Experience shipping a game
Experience with character creation, rigging and animation
Experience with Git or Sourcetree
Bit Dragon is a small indie game studio based in Melbourne Australia, formed by a shared passion for local multiplayer games. The 3 person team is currently working hard on their debut title Hyper Jam, aiming for a full release early next year.