3D Artist at Janeious
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If it easy to get Substance working with your Rome Fantasy packs after the changes to Substance? Do we still need to read instructions to get PostProcessing set up? Any other issues with installing your packs on Unity?

by Imarhiagbe Jeffry
11 hours ago

this will be just perfect for my scene

awesome

3D Artist at Janeious
6 July, 2017
Art / animation

3D Artist for Janeious

Salary: not mentioned
Company: Janeious
Location: Germany, Frankfurt
Position type: Full-time
Remote job: no
Relocation Assistance: no
Responsibilities

You’ll be responsible for the creation and optimization of 3D assets for their current and upcoming mobile games with a strong initial emphasize on robots and other hard metal surface assets.

Requirements

-2+ years of recent game industry work experience

-Strong knowledge of:

-3ds Max/Maya

-PBR texturing and texturing workflows

-Substance Painter

-Experience with creating assets intended for mobile devices

-Shipped at least 1 mobile game

Bonus:

-Experience working with Unity

-Experience with creating hard surface models (mechs, tanks etc.)
-2D art fundamentals

Offer

Their core team, composed of industry veterans and outstanding new talent works in Ireland and Germany while community and shareholders come from all over the world.

Janeious only exists thanks to its dedicated fan base supporting it from all around the world providing funding, focus groups, translation, web development, community management and even hardware.

Their fans are also future customers patiently awaiting the release of their first game: Fusion Guards.

Apply

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