Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Even Top Notch Artists will be replaced by AI. You have no idea what you are talking about. If you do, only very superficial. At the end you are only an employee. You dont have any contact or experience to the High End Echelons we worked on. In 20 years, 40% of workforce working today will be out of jobs. First we will get worldwide financial crash, then AI takes over. Admin will remember my words in not distance future.
3D Artist for Janeious
You’ll be responsible for the creation and optimization of 3D assets for their current and upcoming mobile games with a strong initial emphasize on robots and other hard metal surface assets.
-2+ years of recent game industry work experience
-Strong knowledge of:
-PBR texturing and texturing workflows
-Experience with creating assets intended for mobile devices
-Shipped at least 1 mobile game
-Experience working with Unity
-Experience with creating hard surface models (mechs, tanks etc.)
-2D art fundamentals
Their core team, composed of industry veterans and outstanding new talent works in Ireland and Germany while community and shareholders come from all over the world.
Janeious only exists thanks to its dedicated fan base supporting it from all around the world providing funding, focus groups, translation, web development, community management and even hardware.
Their fans are also future customers patiently awaiting the release of their first game: Fusion Guards.