Wow, that's great. Have to try this out!
Wow beautiful environment. Very thorough and detailed. But I think there are a few images that are not showing up (error?). Is that just me? Interested in seeing those other pictures...
Jack. First of all, I want to apologize for offending you. We published this just to show how the tech could be used. We don't actually care about the message. But you do bring up a viable point, that for some people - this might be an issue, so I take this post down.
-Accurately translate 2D concept art into 3D
-Construct 3D models at various levels of detail
-Work on dynamic interactive props as well as static environment objects
-Create normal maps and advanced shader materials
-Use proprietary tools to export and tweak your models for maximum impact
-Prepare your models for destruction and build destroyed versions
-3 years’ experience creating 3D objects for film, TV or video game industry
-Shipped art assets in console development
-Experience building vehicles and weapons
-Passionate about making games, quality-driven
-Portfolio demonstrating your ability to build professional quality 3D game assets
-Ability to take art direction, manage priorities, and meet schedule commitments
-Detail-oriented methodology, and the ability to communicate clearly to peers and leads
-Proficient in 3ds Max or Maya
-Hands-on experience with ZBrush and Substance Painter or Quixel
-Modeling abilities in soft and hard surface
Working at Wargaming is a uniquely rewarding experience. One of the most satisfying aspects of life at Wargaming is seeing your work flourish in the expanding worlds of Wargaming titles and interacting with the millions of fans who recognize your achievements.