bad management, its your job for stuff like that not to happen, dont put that extra weight on artist because management didn't do your job
It really is the best game of 2018, Thank you.
"We're saddened if any former members of any studio did not find their time here enjoyable or creatively fulfilling and wish them well with finding an environment more suitable to their temperaments and needs…" Or : We're saddened if any former members of our studio are not happy to have been exploited to enrich us. Awesome !!!! Ok, guys… you have lost one customer !
-Accurately translate 2D concept art into 3D
-Construct 3D models at various levels of detail
-Work on dynamic interactive props as well as static environment objects
-Create normal maps and advanced shader materials
-Use proprietary tools to export and tweak your models for maximum impact
-Prepare your models for destruction and build destroyed versions
-3 years’ experience creating 3D objects for film, TV or video game industry
-Shipped art assets in console development
-Experience building vehicles and weapons
-Passionate about making games, quality-driven
-Portfolio demonstrating your ability to build professional quality 3D game assets
-Ability to take art direction, manage priorities, and meet schedule commitments
-Detail-oriented methodology, and the ability to communicate clearly to peers and leads
-Proficient in 3ds Max or Maya
-Hands-on experience with ZBrush and Substance Painter or Quixel
-Modeling abilities in soft and hard surface
Working at Wargaming is a uniquely rewarding experience. One of the most satisfying aspects of life at Wargaming is seeing your work flourish in the expanding worlds of Wargaming titles and interacting with the millions of fans who recognize your achievements.