3D Artist For Modular Houses and Props
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Latest comments
by khiree.taylan
1 hours ago

is this project showed on android mobile phone or super pc??

by eizenhorn91@mail.ru
11 hours ago

Angelin, it is NOT HD Render Pipeline, it is legacy Unity render path.

by Tristan
23 hours ago

Hi how long have you been making 3D art and models i have started this year and you work is great I have learned a lot but no where near your knowledge Do you have any suggestions or tips to speed up my workflow and quality. I am also working on a game in ue4 with 2 other people which is going to be a long project and do you have any recommendations on performance and quality Would greatly appreciate it Thanks

3D Artist For Modular Houses and Props
23 February, 2018
Art / animation

Our Ghosts of War needs a professional 3D artist for creating explorable modular house pieces and various game props.

Salary: not mentioned
Location: ,
Position type: Full-time
Remote job: yes
Relocation Assistance: no
Responsibilities
  • Create (Model and UV) a base set of realistic modular house pieces (exterior and interior) according to provided references.
  • Import and setup the meshes in UE4 with the intention to reconstruct the reference.
  • Create variations for each/every piece upon request.
  • Create various props.
  • Maintain clean topology.
  • Create LODs.
Requirements
  • Previous experience in creating modular house assets for production.
  • Dedication and availability to complete the work as expected.
  • Strong problem solving abilities to find solutions to workflow issues.
  • Strong understanding of efficiency, optimization, material and UV sharing, trims and atlases.
  • Strong planning and prioritization to minimize workflow errors and re-works.
  • Take leadership role if/when needed.
  • Maintain good communications, provide updates, gather and apply feedback.
    Good eye for details.
  • Good sense of scale.
Offer
Apply

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