thatgamecompany is looking for a Mid-Senior 3D Character Artist to join our team!
Responsibilities:
- Create 3D characters and cosmetics in a visual style aligned with the world of Sky.
- Skinning character and cosmetic assets.
- Collaborate with project leads, concept artists, designers, and engineers.
- Brainstorm ideas and create rapid 3D prototypes during the concept and design phase.
- Support the rest of the 3D team to create character assets.
- Review and fix bugs of all complexities.
- Contribute to documentation and resource libraries for the art department.
- Promote, contribute to, and participate in a culture of inclusion and diversity.
Must Haves:
- Online portfolio demonstrating character art skills.
- 3+ years of experience as a 3D Character Artist at a game studio.
- Proficient modeling skills in Maya or equivalent.
- Self-motivated, humble, and a team player.
- Open-minded and able to implement feedback from peers and art directors in a timely manner.
- Passion for creating memorable characters for games.
- Understanding of Industry Standard Software such as Photoshop, ZBrush, and Texture Creation/Material Editing (Substance Painter/Unity).
- Familiarity with Maya rigging/skinning.