3D Environment Artist at Riot Games

3D Environment Artist at Riot Games

As part of the Environment Art team, you will channel your knowledge of concepting, modeling, and texturing to help tell stories through visually compelling environments.

Responsibilities

  • Create 3d assets ranging from hard surface structures to organic foliage
  • Use your understanding of optimized low poly asset creation
  • Experience in hand painted textures with the ability to work around technical challenges
  • Interpret concept designs while taking into account technical and design constraints such as draw calls, poly counts, texture memory limits, and gameplay boundaries
  • Use your sense of composition, layout, and color to push the environment mood to its fullest potential
  • Communicate with various other disciplines to ensure all assets are performant

 

Skills & Requirements

  • Experience working with modeling, sculpting, and texturing programs such as Maya, Zbrush, Substance, and Photoshop
  • Experience working with various game engine middleware solutions
  • Familiar with Unity or applicable game engines is a plus

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