3D Environment Artist at Riot Games
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Latest comments

Oh shit!

by S.K.O
1 days ago

VUE without competition

Can you please give us a walkthrough how to implement this into Maya? would be super helpful. Thanks a lot.

3D Environment Artist at Riot Games
5 July, 2019
Art / animation

As part of the Environment Art team, you will channel your knowledge of concepting, modeling, and texturing to help tell stories through visually compelling environments.

Salary: not mentioned
Company: Riot Games
Location: USA, LA
Position type: Full-time
Remote job: no
Relocation Assistance: yes
Responsibilities
  • Create 3d assets ranging from hard surface structures to organic foliage
  • Use your understanding of optimized low poly asset creation
  • Experience in hand painted textures with the ability to work around technical challenges
  • Interpret concept designs while taking into account technical and design constraints such as draw calls, poly counts, texture memory limits, and gameplay boundaries
  • Use your sense of composition, layout, and color to push the environment mood to its fullest potential
  • Communicate with various other disciplines to ensure all assets are performant
Requirements
  • Experience working with modeling, sculpting, and texturing programs such as Maya, Zbrush, Substance, and Photoshop
  • Experience working with various game engine middleware solutions
  • Familiar with Unity or applicable game engines is a plus
Offer
Apply

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